will result. Musket fire will continue (it takes about a minute to reload) until one of the
units either retreats or is ordered to close for hand-to- hand combat. You may examine the cheat cards
units as the battle occurs and watch the progress by counting the reduction in numbers of
soldiers. As the battle continues, one unit or the other may become disorganized and
eventually routed. A disorganized unit loses half its combat value while a routed unit will
not fight at all and simply seeks the quickest exit from the battle area. The program
considers a number of factors when determining combat losses, including allowing stationary
units to fire first, the number and type of troops, and the morale of the combat troops
involved. Corps with poor morale is close to becoming disorganized and will not have much
fight in them. Movement and combat continues until the game clock reads 9:00PM. You may
then press the "Option" button to get a score. The score is based on the number of
casualties. A score of 100,000 is a French victory. The best I have yet to see is 78,000.
The mechanics are easy to master and the game responds quickly to the joystick. Each of the
French corps has the names of their commanders and I often find myself trying to re-play
historical situations. The computer opponent simulates Wellington's strategy in that it
will fall back when attacked, except in the centre, and will almost never attack you.
The British left will collapse toward the centre while the right seems to fall back. This infrared ink
means you can separate the right flank. The playing area is small and the game somewhat
short, but we are talking about recreating the Battle of Waterloo not Napoleon's campaigns.
The game has no difficulty options and you must play Napoleon against a computer controlled
Wellington. This game has a lot going for it.
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